Young European people need a better possession of competences, skills, and knowledge in this constantly changing society. In our project, we were targeting to provide a nonformal environment for young people to meet with decision makers to talk about the subject of our project, “Discovering Climate Change via Digital Board Games” to give support to European integration process and empower democratic participation of young people and make sure that young people have a sufficient influence on the decision-making processes that are connected to society. The Project’s Objectives Were: *to raise awareness among young people about the importance, causes, consequences, and possible solutions to climate change and to achieve the EU Youth Goals, *to enable youth workers, volunteers and young people to acquire knowledge about the climate change problem and possible solutions, to be able to share it with their peers through the use of educational concepts based on educational board games, *to share experience and competences amongst partners in gamification educational methods and climate change, *to give young people support in their self-improvement, entrepreneurship skills and empower their active citizenship and European identity, *to promote informal and nonformal learning techniques, learning mobility of groups and individuals and active participation among young people, *to raise awareness about making environment friendly and sustainable mobility projects, *to develop speaking in foreign language skills, self-improvement and self-respect of young people, and raise intercultural awareness, *to raise awareness about Erasmus+ Programme and show a supportive approach to newcomers, less experienced organizations and youth groups.