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STEAM4ALL: Towards an Inclusive STEAM programme for ALL

2021-2-NL01-KA220-SCH-0000489202021Cooperation partnerships in school educationfinalized
Countries: NL|CY|EL|HU|IE · Grant: €195,009
Inclusion, promoting equality and non-discriminationScience, technology, engineering and mathematics (STEM)Key competences development

Objectives

The project aimed at advancing the field of school education/STEAM education and support the development of 21st century skills. STEAM4ALL encouraged students, particularly students with fewer opportunities, to engage with STEAM fields. It built the capacity of educators, school leaders, and school staff by developing an interdisciplinary STEAM program to empower ALL students, school leaders, school staff and school communities to develop crucial yet transferable skills to improve students’ potential employability. STEAM4ALL objectives were to: Encourage and motivate all students with developmentally appropriate activities and engage them in the STEAM fields; Build the capacity of educators, school leaders, and school staff to organise and implement STEAM activities in schools using digital tools and non-digital tools; Develop digital skills, critical thinking, creativity, problem solving, self-esteem and collaboration to all students especially those with fewer opportunities. Project outcomes: increased level of STEAM and digital competences among educators and students; Increased motivation and satisfaction in the STEAM field among teachers and students; Increased quality of STEAM education and training in partner countries.

Background

The project was born out of the need of schooling and education to innovate and respond to changing societal realities by equipping students with the necessary knowledge, competences, and skills. STEAM4ALL focused on developing an interdisciplinary STEAM program to empower and actively engage students, teachers, school leaders, school staff and school communities to apply STEAM activities, robotics and digital tools to develop important 21st century skills for students. Despite inclusive education’s priority on the EU’s agenda, education and training systems still faced the challenge of unequal access to high-quality education particularly for people coming from disadvantaged backgrounds. STEAM education is recommended for its ability to prepare students with fewer opportunities for evolving job opportunities in the STEAM field in the future. Furthermore, STEAM contributes at national level for technological innovation, economic growth, and well-being for all (EU STEM Coalition, 2021). Partners developed pedagogical material, tools and activities and a series of trainings using blended methodologies with a focus to attract those with fewer opportunities to equip them with skills to enable them to grow and improve their situation.

Project partners (6)