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Digitalizing Outdoors Activities

2021-2-PL01-KA153-YOU-0000386882021Mobility of youth workersfinalized
Countries: PL|ES|IT|JO|AL|AM|CZ|UA · Grant: €27,547
Digital content, technologies and practicesInformation and communication technologies (ICT)Physical and mental health, well-being

Objectives

Nowadays the world is filled more and more with smartphones, tablets, video game systems, and virtual reality, it’s crucial than ever that young people get outdoors, because lack of exposure to nature impacts their health and social competencies. The issue became even more important since last year when many young people stayed locked inside, without the possibility to visit nature and interact with their peers. Being in the outdoors can decrease one's stress level, accelerate healing from an injury or illness, increase one's ability to focus, communicate and express freely — even in children with attention-deficit/hyperactivity disorder. But not all youth workers and educators are aware of the benefits of these methods and/or have the capability and skill to use them in practice with their target groups. Even taking into account that digital tools became in some cases the “only” tool that you can use in order to organise activities, in order to follow national health regulations and measures. In many cases, there is a lack of knowledge, thus not many organisations in the youth work field can afford to take the risk and replace good old methodology with digital tools (web pages, apps, etc). That is why, we decided to implement the ’’Digitalizing Outdoors Activities’’ . The project aimed to increase the adaptiveness and quality of the youth work, by equipping the youth workers and educators with the competencies needed to organise outdoors activities using digital tools. The objectives of the project were: -To exchange tools and experience about outdoors activities -To develop competencies of youth workers and educators to identify the needs of various target groups and adapt their activities according to them -To develop competencies of youth workers and educators develop own outdoor activities combining them with digital tools -To build a community that supports the quality of outdoors projects for young people. The project consisted of a residential training course, local follow up activities in each partner community, online/virtual seminar with elements of the Partnership Building Activity.

Project partners (8)