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Mango Papaya

2021-2-PL01-KA210-YOU-0000502392021Small-scale partnerships in youthongoing
Countries: PL|ES|IT · Grant: €60,000
Entrepreneurial learning - entrepreneurship educationEnvironment and climate changeQuality and innovation of youth work

Objectives

The project aimed developing methodology based on gamification for increasing the entrepreneurship competances among youth and promote sustainable development. Objectives: -empowering the youth through increasing their entrepreneurship competances and initiatives -promoting and increasing the competances in field of sustainable development -Developing the competances of youth workers to support migrants, NEETs and youth with fewer opportunitnies in developing their competances and increasing thier entrepreneurship -Developing youth workers competances in gamification methodology and experiential learning -Promoting eco-entreprenuership, upcycling, environmental protection, social inclusion, active citizenship, cultural and social diversity. -Fostering cooperation between partners and participants in the field of youth work and providing them space to share experience, knowledge and learn from each other. -Promoting NFE, Erasmus+ and ESC programmes between youth and stakeholders.

Background

We applied for this project project because we wanted to fill the gap in the NFE methodology for youth work based on gamification and game based learning for increasing the entrepreneurship competances among youth and promote sustainable development. The desire was to develop competences of youth workers which would transfer the knownledge and competences to the local level and create the educational board game which will be the tool supporting the transmition of competences. Project created space and capacity to develop their competences in field of gamification, game based learning entrepreneurship education and sustainable development. Project adressed the needs of promoting the game based learning with experiential learning as the new approach for the NFE. Promotion of the climate change educaiton, entrepreneurship education and sustianable development education. The needs of increasing capacities of organisations and competences of youth workers in field of using game based methodology and experiential learning for entrepreneurship and ecological education.

Project partners (3)