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Use of VR Technology in Vocational Education

2021-2-TR01-KA210-VET-0000482692021Small-scale partnerships in vocational education and trainingfinalized
Countries: TR|SK · Grant: €30,000
Digital content, technologies and practicesCooperation between educational institutions and businessDigital skills and competences

Project summary

By implementing the project, we aimed to allow students to experience and test all stages of vehicle painting through VR, reinforce their knowledge, and contribute to their learning.

Objectives

By implementing the project, we aimed to allow students to experience and test all stages of vehicle painting through VR, reinforce their knowledge, and contribute to their learning.

Background

We applied for this project to address the lack of virtual reality usage in vocational education. Our goal was to contribute to the development of vocational skills by providing students with an opportunity to experience and learn all stages of car painting through a VR application.

Project partners (2)