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Ефективност на обучението в смесена и онлайн среда.

2022-1-BG01-KA122-SCH-0000749262022Short-term projects for mobility of learners and staff in school education finalized
Countries: BG · Grant: €19,215
Creating new, innovative or joint curricula or coursesDigital content, technologies and practicesNew learning and teaching methods and approaches

Objectives

Objectives for improving the quality of education: increasing the motivation of students and developing their competencies; building strategies for designing and planning lessons to encourage students to be more innovative and creative; building skills for contextual learning and digital solutions for information analysis; effective use of digital technologies to promote student participation; applying effective assessment techniques to encourage students to demonstrate a deeper level of understanding of the information in the lessons. The following goals of the project were formed: Effective learning through engaging activities in the conditions of "blended learning". Building innovative and creative strategies for lesson planning and stimulating student learning and creativity. European dimension of teaching. Improved language skills. Digital solutions for designing training materials and activities for learning effectiveness. Competency approach with linking theoretical and practical learning to acquire skills. Shifting focus from teaching knowledge to mastering key competencies.

Background

The new challenges facing the education system, set the need for a quick and effective readjustment of the teaching systems valid for the traditional classroom. In came hybrid teaching, online classrooms and e-tutorials. They require a new approach, strategy and methodology to encourage the active participation of students, to ensure the quality of education, to provide an opportunity for engaging activities that help the acquisition of theoretical knowledge and practical skills by students. To ensure effective learning, teachers need to be confident in their ability to design educational activities and teaching materials in any learning environment. The modern dynamic world requires the introduction of innovations and digital resources, which, on the one hand, save time for students, and on the other hand, provide the possibility of longevity of the acquired knowledge and skills for their practical application. Although at the beginning one of the leading reasons was the distance learning imposed by the Covid epidemic, we appreciated the opportunities we can use through distance classrooms, digital resources and synchronous and asynchronous learning.

Project partners (1)