Our project objectives were multifaceted, with the goal of addressing key challenges and fostering positive outcomes in adult education and HR management. First, we sought to form a transnational collaboration partnership to increase organisational capacity in meeting common needs. We aimed to test innovative digital gamified learning content tailored for adult learners, assisting their rapid adaptation to new jobs, and based on the results, develop a methodology for onboarding gamification, a technical specification for how to do it, and KPIs for measuring the effectiveness and efficiency of onboarding itself, as well as in comparison to the traditional one. Our goal was to spark the interest and engagement of HR managers and employers in implementing innovative onboarding training methods, thereby encouraging the intentional use of digital technologies in training and learning. We also wanted to demonstrate and promote the gamified training for adult onboarding, contrasting it with traditional methods to encourage a shift towards digital training approaches. We aimed to improve the quality of partnering organisations' work in adult education, and thus create more effective and engaging onboarding practices across industries.
We applied for the ONBOARD project to address critical needs in the adult employee onboarding process in the face of changing workplace dynamics and the COVID-19 pandemic. Recognising the importance of adapting to digital learning environments, we sought to create innovative solutions for engaging employees effectively in remote or hybrid work settings. Our goal was to increase engagement and retention by designing immersive onboarding experiences that empowered new hires from the start. Furthermore, we saw an opportunity to facilitate transnational cooperation among adult education organisations by leveraging diverse perspectives and best practices to develop solutions that address shared needs. We hoped to encourage the intentional use of digital technologies in training and learning by assisting HR managers and employers in implementing innovative onboarding training methods, that is the gamification. The ONBOARD project aimed to have a significant impact on adult education and HR management, contributing to more effective and engaging onboarding practices in the digital age.