The project proposal aimed to improve learning opportunities for adults without digital skills, the unemployed and young people not in education, training or employment, by developing Innovative and flexible training on core digital competences that partner organisations could integrate into their work with learners and disseminate. The developed programmes and training materials are based on a study conducted on the specific needs of these target groups of learners and trainers, with the aim of developing relevant and effective programmes and training content. The chosen methodology for the development of the trainings enabled the inclusion of different types of digital learning methods, practical and game-based techniques for learning the training material (presented in the training materials and in the trainer's manual). The developed curricula and training materials were tested by presenting them at events (workshop and multiplier events) with trainers and learners from the target groups.
The project proposal was formulated and implemented with the aim to improve training opportunities for adults without digital skills, unemployed and young people out of education, training or employment, and its activities were aimed at developing innovative and flexible training in basic digital competences. Digital skills are becoming a major focus in today's society and are not only associated with finding sustainable employment, but also provide an opportunity to optimize a range of everyday processes and communication in society. These trainings and training modules will be integrated into the work of partner organisations with learners and will be distributed free of charge. It aims to address the needs that partners have identified in their work related to the inclusion of at-risk groups in the community, as well as involving trainers/mentors/psychologists and training centers and NGOs working with them, by providing flexible forms of training in basic digital competences. The target groups targeted include: - Adults without digital skills, long-term unemployed, youth who are out of education, training and employment; and adult educators, who work with them. - VET and training organizations, Employment Offices, community.