The goal was to establish a collaboration among project partners to collectively develop VR school materials using various areas of expertise. By utilizing the individual expertise of the three partner schools, virtual spaces were to be implemented, which are navigable like a three-dimensional encyclopedia for vocational school students. These spaces represent three training-relevant businesses that should be digitized and labeled. The underlying objective was to create vibrant educational materials that particularly favor multi-channel teaching, vivid learning, and interactivity between students and technology.
The relevance of digitization for education became evident during the COVID-19 pandemic, leading to a global shift towards digital access to educational resources. This particularly benefited the maintenance of regular school schedules. While classroom instruction could be facilitated during lockdown phases through platforms like Teams or Zoom, internships and insights into professional environments were more challenging to implement. The inclusion of virtual spaces provided a promising solution, which can now offer vivid insights into vocational training even beyond lockdowns and after the return to regular school operations. A look at the latest technological innovations in VR learning apps suggests that this trend is not declining but will increasingly gain importance. Virtual worlds hold great potential for vocational education, a potential that will become more evident in the coming years. This is where the VCIVT project came into play.