Back to search

Digital Threat Benders In Youth Work

2022-1-DE04-KA153-YOU-0000576642022Mobility of youth workersfinalized
Countries: DE|IT|SK|HU|RO|NL|TR · Grant: €21,641
Digital safetyDigital youth workPrevention of bullying

Objectives

All across Europe (and beyond), youth workers utilized available digital tools and skills to keep in touch with young people, making them feel safe, valued, and connected to their communities. Today, children and teens are increasingly connected with the world around them through their mobile devices. The CORDIS EU research on the effect of digital technologies on youth reported that while digital technologies offered unique opportunities, they could also give rise to online risks and challenges, such as exposure to harmful content or the infringement of privacy. Social media, gaming, and other forms of digital communication played a big part in children's and young people’s leisure time. The pandemic even increased the rate of these social risks among youngsters since 2019. At this point, we agreed with our partners that there was an urgent need to develop new technological education methods in post-COVID youth work to turn the negative effects of technology into positive ones, as the digital space offers plenty of personal and professional development for young people if they learn how to use it. Therefore, the DigiBenders project was developed to equip youth workers with tools and methods that would enable them to integrate technology into learning, creating the meaningful learning opportunities needed to engage and motivate young people at risk. We set the following objectives for the DigiBenders project in order to reach our target: - to increase the knowledge of participants on the social dimension of technology in the youth sector (pros and cons). - to increase knowledge and awareness of circumstances related to technology use that are harmful to youth (excessive use, misinformation, promotion of hatred and violence). - to bring together 21 youth workers from 7 organizations active in youth work to exchange good practices in digital youth work guidance. - to equip participants with tools and methods to transfer the negative effects of technology into learning opportunities for youth, which would have a positive impact on their personal and professional development. - to develop new youth work approaches for technology education of youth, based on collaborative learning environments, problem and project-based instruction, as well as interdisciplinary learning. There is a need in European youth work to promote the usage of innovative and good practices and methods, such as the inclusion of digital youth work activities with a focus on the prevention of any forms of online disinformation and fake news. Our project consortium focused on contributing to fill this gap and was a response to this need in the youth work.

Project partners (7)