The main objectives of the project are to improve the quality of mathematics learning through the implementation of STEAM methodology, the use of digital technology, the use of different teaching methods and tools, and the provision of new extracurricular knowledge through the development of skills such as entrepreneurship, problem solving and creativity. Specifically, the project aimed to: 1) To popularize mathematics and natural sciences using the STEAM approach; 2) To develop digital skills and compile and distribute learning materials; 3) To promote international awareness, cooperation and communication in both digital and real environments, strengthening teamwork and intercultural understanding; 4) To create a project website and a collection of learning materials publicly available. .
We applied for this project to improve the quality and attractiveness of mathematics education through the STEAM approach, digital technologies, and various teaching methods, including both formal and non-formal learning.The project addresses the need to increase students’ interest and motivation in science and mathematics and helps them understand how these subjects can be applied in everyday life. It also responds to teachers’ need to develop their digital competences and adopt different technology-based teaching practices.The project aims to make mathematics learning more practical, creative, and engaging while developing students’ problem-solving, collaboration, and digital skills. The project promoted students’ interaction and collaboration with peers from partner schools to improve intercultural understanding, awareness and social skills, which included student joint activities and works created in international cooperation. The project also supported teachers’ exchange of experiences and joint creation of digital content, applying a STEAM approach and drawing inspiration from the achievements of selected ancient Greek mathematicians, making learning more engaging, didactic and meaningful for both students and teachers.