1.Assist staff should gain professional gamification abilities and produce conceptual educational content by adapting it to their teaching needs. 2.The personnel should monitor better if the children's learning objectives are being met or not. 3. Make school a more engaging learning environment for children. 4.By fostering an interdisciplinary learning environment, our students should be able to learn more effectively and build their cross-skills. 5.Make sure that the staff has more digital materials to employ in theclassroom. 6.Support our students' and staff's educational motivation. 7.Incorporating current pedagogical education approaches into schooling 8.Improving the staff's linguistic skills 9. Should provide our employees with worldwide project management experience. 10.Aiding the program's aims for digital transformation in education
Individuals with special needs receive training at our school. Because of these unique circumstances, it is necessary to apply instructional methodologies that are tailored to the needs of each individual. Education for people with exceptional needs could be improved according to their age, according to the EU's 'Digital Transformation in Education' goals. Since Gamification has recently been used in special education, and its effectiveness has been proven, we expect that by the end of this project, school employees have gained professional gamification abilities. Because insufficient ICT skills have a significant impact on the quality of education, which has become increasingly digital.