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Τεχνικές Παιχνιδοκεντρικής Μάθησης και Παιχνιδοποίησης στην Εκπαίδευση

2022-1-EL01-KA210-SCH-0000845622022Small-scale partnerships in school educationfinalized
Countries: EL|CY|IT · Grant: €60,000
Digital content, technologies and practicesNew learning and teaching methods and approachesPedagogy and didactics

Objectives

With the implementation of the project, we sought to achieve the following objectives. First, we sought to enhance teachers' skills and knowledge of game-based learning and gamification techniques to make education more engaging and effective for students. Our aim was to design and develop a comprehensive European training process in these innovative educational methods. In addition, we intended to create a modern and innovative digital guide for teachers, developed under the guidance of an experienced organisation, to support these new teaching techniques. We also aimed to promote international collaboration and exchange of best practices between teachers from Greece, Cyprus and Italy. We wanted to increase students' motivation and participation by incorporating teaching practices that resonate with their daily lives and interests. Finally, we aimed to promote inclusivity in education, ensuring that teachers and students from diverse and often underrepresented backgrounds could benefit from these advanced educational techniques.

Background

We applied for this project to address evolving educational needs that require student-centred teaching methods, rich social interaction and cultural engagement. Our primary goal was to integrate digital technologies into teaching practices to create an innovative and open school environment. We identified a significant gap in teacher training on modern educational techniques, such as game-based learning and gamification, which have been shown to make learning more engaging and effective for students. These methods are vital as they align with modern learning theories and the growing digital literacy of students. In addition, we aimed to enhance the professional skills of teachers, especially those in remote and semi-urban areas, through European-level training processes and innovative digital guides. By addressing these needs, we sought to improve teaching effectiveness, promote positive learning experiences and better prepare students for future educational and professional challenges.

Project partners (3)