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Fomento de Competencias Digitales Transversales en Educación Superior

2022-1-ES01-KA220-HED-0000898612022Cooperation partnerships in higher educationfinalizedGood practice
Countries: ES|RO|SI|LT|BE · Grant: €250,000
Digital skills and competencesDigital content, technologies and practicesOvercoming skills mismatch and addressing the needs of the labour market

Objectives

By executing this project, we hoped to achieve a substantial improvement in the integration of transversal digital competences in Higher Education. The main objective was to train teachers and students in the critical, safe and effective use of digital tools, in accordance with the European DigComp framework, thus promoting more innovative, inclusive teaching aligned with current challenges. We aspired to design a gamified pilot course that would serve as a replicable model, capable of motivating students and encouraging active learning. At the same time, we wanted to generate open, multilingual and transferable educational resources that could be used by other institutions and professionals in education and training, and in which language was not an impediment to learning. We also set out to develop a curriculum based on the 21 points of DigComp and a methodological guide that would collect the knowledge generated during the project. These results sought to facilitate the systematic incorporation of digital skills in different educational contexts and to contribute to a stronger and more effective international cooperation in the university environment.

Background

We requested this project to address the need to effectively integrate transversal digital competences into Higher Education, in accordance with the European DigComp framework. We observed a lack in the training of these competencies in both students and teachers, as well as a lack of structured resources and innovative methodologies. The project focused on designing, implementing and evaluating a pilot course with a competency-based approach and active methodologies, incorporating gamification techniques to promote motivation and autonomous learning. In addition, open and transferable educational resources were developed. Two work packages were specifically targeted at other education and training professionals. One, the development of a Curriculum structured around the 21 points of the DigComp framework, to facilitate its integration into training plans. The other, a Methodological Guide that collects the knowledge generated during the project, with the aim of offering a reproducible and adaptable model in different educational contexts. At the University of Malaga we promoted this international cooperation to generate a sustainable impact that transcended the participating institutions.

Project partners (5)