The activities "DIVERSITY IN CINEMA: Cinema for inclusive educational contexts" and "INCLUNIVERSE: ROLE GAMES FOR INCLUSION" were developed with one vision in mind: to address and enhance inclusion and diversity within the European youth community. Both activities were designed to reach young people who, for various reasons, have fewer opportunities or face barriers in their daily lives. "DIVERSITY IN CINEMA: Cinema for inclusive educational contexts": The essence of this activity focused on using film, a powerful communication tool, to promote inclusion and diversity in educational contexts. It is understood that film, being a reflection of the real world and a medium for projecting ideals and worldviews, has immense potential to influence society. Professional Development and Training: One of the main purposes was to provide youth workers with advanced tools and methods in the field of education through film. Understanding and using film as a pedagogical tool can transform the way educators approach issues of inclusion and diversity. By offering specific training courses such as this one, youth workers were prepared to face contemporary challenges and be at the forefront of innovative educational practices. Innovation in Education: Advocating the use of film techniques in education, the project recognised the power of film to reflect, critique and change society. This innovation is not just about using new tools, but about changing the mindset of how sensitive issues are addressed. Recognition of Informal Learning: Beyond formal education, learning occurs in many contexts. Recognising and validating these moments is crucial, and this project sought to ensure that such experiences were valued. Film as a Platform for Social Change: Through the focus on film, the problem of underrepresentation of certain groups was addressed, highlighting the need for more equitable representation in the media. By depicting different realities, cultures, and challenges, film can open viewers' eyes to new perspectives and provoke meaningful discussions on previously ignored or misunderstood social problems. Promoting European Values: In a continent as diverse as Europe, it is essential to reinforce shared values, such as mutual respect, tolerance and solidarity. This project provided a space to reflect on these values and apply them in practice. Focus on Youth: Youth is a crucial phase in a person's life. The experiences and lessons learned during this time have a profound impact on character formation and worldview. By focusing on youth, a seed was planted for a more inclusive and tolerant future. "INCLUNIVERSE: ROLE-PLAYING FOR INCLUSION: The idea behind this project lay in the unexplored potential of role-playing games as a tool to foster inclusion. The total immersion offered by these games allowed players to understand and experience other people's realities, creating a powerful sense of empathy. Intercultural Dialogue and Connection: In a globalised world, it is vital for young people to learn to interact with people from different backgrounds and cultures. This interaction not only broadened horizons, but also broke down stereotypes and fostered mutual understanding. By giving each country the responsibility of leading activities, participants were encouraged to share and learn about different cultures. This multicultural exchange enriched the learning experience and helped to break down prejudices. Importance of Play in Learning: We often underestimate the power of play in education. Role-playing games, in particular, allowed participants to explore alternative scenarios and personalities, which is a very effective tool for teaching abstract concepts such as inclusion and empathy. Empowerment and Voice for the Marginalised: By including young people with disabilities and giving them a platform to express themselves, the project sent a powerful message: all voices are essential, and all stories deserve to be told. Real Inclusion and Positive Attitudes: While there is progress on inclusion, much remains to be done. This activity not only sought to raise awareness of inclusion but also to improve attitudes towards it. Empathy through Role Play: By allowing participants to 'walk in someone else's shoes', role play offers a powerful tool for fostering empathy. The project used this technique to build bridges between different groups of young people.