The G-STEAM project aimed to promote interest and excellence in science, technology, engineering, arts, and mathematics (STEAM) by embedding sustainability and green skills into education across partner regions. Our objectives were to develop and pilot innovative, interdisciplinary STEAM practices in schools, strengthen teacher competences through targeted training modules, and establish local Green STEAM ecosystems that connect schools, universities, municipalities, and businesses. By fostering collaboration and sharing best practices, we sought to make future-oriented, sustainability-based STEAM a permanent part of the educational landscape, ensuring relevance to local needs and supporting students’ critical thinking, creativity, and environmental responsibility. Ultimately, the project aspired to empower both educators and learners to address real-world challenges and contribute to a more sustainable society.
The project implemented activities in three main areas: (1) Developing and piloting new green STEAM teaching practices and materials in schools; (2) Creating and delivering teacher training modules for both in-service and pre-service teachers, tailored to local curricula and focused on sustainability; (3) Building local STEAM ecosystems by mapping stakeholders, organizing workshops, and fostering collaboration among schools, municipalities, universities, and businesses. Activities included e.g. creation of interdisciplinary lesson plans and activity plans, STEAM classes, events and workshops, creation of STEAM teacher model, accredited teacher training programs, STEAM conceptualization model, impact assessment tool (universities), STEAM days and science fairs and creation of resource libraries (lesson plans, teaching kits, digital materials) in handbook's attachments. Additional activities included internal benchmarking events, policy conference and strategy development, internal online collaboration and communication (at least once a month), STEAM ecosystem workshops, best practice exchanges, and dissemination events such as conferences and the publication of a Green STEAM Handbook.