Games for Goals aimed to support innovative teaching of global citizenship and sustainable development in primary education in Europe. We therefore sought to contribute to improving the sustainable development skills of primary school teachers by preparing them to become agents of change, particularly through the development of interpersonal skills, critical thinking, and self-reflection, as well as through the design of new resources for their use. In other words, Games for Goals aimed to improve the capacity of primary school teachers in Europe to integrate Education for Citizenship, International Solidarity, and Sustainable Development (ECSI-SD) into their activities. Its ultimate goal is to contribute to building a better world by empowering teachers to better inspire action and behavioral changes in their students. Specifically, our objective was to develop innovative teaching resources, facilitate their use, and increase their visibility. Games for Goals also aimed to provide opportunities for the exchange of practices around teachers' action towards the SDGs in Europe.
Le Partenariat believes that education for citizenship, international solidarity, and sustainable development can respond to the UN's call to "generate an irresistible movement for the necessary transformations" in support of the SDGs. To this end, Games for Goals aimed to provide keys to understanding global challenges, in order to mobilize stakeholders to take individual and collective action. Games for Goals thus addressed the following key needs: - for teachers: lack of quality and accessible resources, particularly innovative educational activities (playful, active, collaborative, embodied, and transformative), and lack of opportunities to gain experience and share practices in citizenship and international solidarity education; - for students: diversification of teaching methods, strengthening multidisciplinary and cooperative aspects to enable students to experience citizenship and the search for collective solutions.