The main objective of our project was to enhance the digitalisation of VET schools by improving teachers' digital skills and promoting active learning methodologies through ICT. We aimed to equip educators with the necessary competencies to create engaging, interactive digital content, making learning more attractive and effective for students. Through this project, we sought to increase teachers' understanding of digital tools, enhance their content creation abilities, and develop an e-learning platform dedicated to digitalisation in VET. Additionally, we aimed to produce digital lessons, guidelines for content creation across subjects, and encourage the integration of digital tools to support internationalisation. Ultimately, our goal was to foster more dynamic and inclusive learning environments, ensuring that VET education remains relevant, accessible, and engaging for students in an increasingly digital world.
We applied for this project to address the urgent need for more effective digital and hybrid learning methodologies in education, especially in VET. The COVID-19 pandemic accelerated digitalisation in teaching, but also highlighted major gaps: many teachers still lack confidence in using digital tools, and traditional lecture-based approaches remain predominant despite evidence that active learning significantly improves student engagement and performance. Our goal was to support teachers in developing digital competencies and alternative teaching methods—such as Project-Based Learning, Flipped Learning, and Gamification—to create more interactive and inclusive learning environments. By fostering digital content creation, we aimed to provide flexible solutions for mobile learners and those unable to participate in mobility, ensuring equal access to high-quality education. This project was an opportunity to contribute to a coordinated EU effort to modernise teaching, making learning more engaging, accessible, and future-ready.