We wanted to do this project because it was needed in our community of workers. This project was designed to address one of Europe's challenges and continues to face in some areas today. The global COVID-19 pandemic affected individuals worldwide, on many different levels. As this crisis expanded in our localities, youth workers had to be empowered to shape new forms of solidarity in their communities of practice and youth work. In the post-COVID-19 context, youth organisations lacked activities their members could work on to be actively involved in society, to have a voice in community decisions and to interact with policymakers in those times of crisis. Given this urgency, youth and youth workers felt that youth-led initiatives and volunteering in youth structures were essential ways for young people in their communities to be able to actively contribute to ongoing policy discussions on how to 'rebuild better' and influence decisions on health, learning, work, mobility, etc. in the post-COVID recovery. This, on the one hand, allowed them to gain first-hand experience and, on the other hand, to make something happen in their community by demonstrating that they are ready and able to contribute (consultation done by GEYC and UNICEF). As both digital and sustainability have been areas of great interest and room for improvement in recent years across Europe and beyond, especially in the post-pandemic period, our project aimed to address parts of both these aspects to create a symbiotic relationship designed to benefit each. According to the publication Sustainable Development in the European Union - Monitoring Report on Progress Towards the Sustainable Development Goals in the Context of the EU - 2021 Edition, 'The COVID-19 crisis not only highlighted the interconnectedness of the social, economic and environmental spheres but also highlighted the importance of achieving the Sustainable Development Goals. The COVID-19 crisis has once again demonstrated the importance of building a sustainable, resilient and equitable Europe, and the SDGs can be seen as a means to achieve this." The commitment to promoting digital initiatives for sustainability was greatly emphasised after conducting an extensive needs assessment among our community members and partners. Following the assessment, the main areas of stakeholder interest were found to be related to four of the 17 SDGs, respectively No. 5 Gender Equality, No. 4: Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all, No. 13: Climate Action and No. 16: Peace, Justice and Strong Institutions. These are therefore the topics on which the consortium of this partnership worked with the 40 youth workers who participated in the training. The objectives of the project were: O1: Raising awareness and know-how among 40 youth workers on using digital tools to create more sustainable youth projects O2: Exchanging of digital good practices in the field of sustainability in youth work O3: Networking to foster cooperation between 19 partners O4: Acquiring know-how and exploring possibilities of using digital tools to enhance the achievement of the SDGs along.