The goals were to introduce an interdisciplinary approach to teaching through the use of IT technology and 3D models that are created in computer science classes, based on the templates of teachers of other subjects (geography, fine arts, English, biology, mathematics, later and others). We wanted to increase the quality of teaching due to the introduction of new methods and forms of work through an interdisciplinary approach and the application of VR technology. The goals were to increase the competences of teachers (they learned how to use VR technology and include interdisciplinarity in their teaching, which will encourage mutual cooperation among teachers) and to increase the competences of students (how to make virtual 3D models, use VR technology, i.e. the development of digital skill). The goal was to motivate students to participate more actively in classes, to strive for personal and professional development, to become motivated to learn, and in the case of the Portuguese partner organization, as a result, students leave school less often. There is also an emphasis on eliminating differences in access and use of digital technologies for underrepresented groups, i.e. students from rural and economically weaker areas.
The idea for this project came from the desire to offer students something new and interesting. As they had already mastered programming and making 2D and 3D models in the optional IT course, the idea of including VR technology in the teaching came up, which would thus become more dynamic, interesting, interactive and interdisciplinary. By talking with the school management, fellow teachers and students, and later by conducting a survey, it became clear that there is interest in interdisciplinary and interactive teaching that uses VR technology, both among teachers and among students. Since the idea is of high quality and could enrich not only our school curriculum, but also that of other organizations, it was expanded into an Erasmus+ project proposal. The needs that we addressed are the need for a new subject curriculum adapted to the needs and interests of students for 3D modeling and the use of VR technology, the need to create new teaching materials (virtual 3D models) for interactive teaching of different types, the need to develop students' digital skills and teachers, the need for an interdisciplinary approach to teaching and the need to provide equal opportunities to students with fewer opportunities.