Evidence from the OECD Teaching and Learning International Survey (TALIS) 2018 shows that on average in EU Member States, less than half of teachers (49.1%) report that ICT was included in their formal education or training. The speed of development of XR Technologies in Education is not parallel with the speed of teachers’ digital skills. Therefore the objectives of this project were: Objective 1: Support the digital transformation of teachers, through the development of digital pedagogy for XR educational content and the provision of tools with accessible and assistive technologies for the innovative use of Volumetric 3D assets as digital content. Objective 2: Support teachers in Europe and beyond to enhance their education in terms of XR applications in education and apply innovative XR-based curricula in their pedagogical strategies (Supporting teachers, school leaders and other teaching professions). Objective 3: Provision of XR pedagogical lesson plans with XR learning content the teachers will develop while promoting the teachers’ lifelong learning. The open source digital repository creation will mainstream the sustainable development and enhancement of XR educational content and the adaptation of XR in education.
In recent years, significant advancements in digital learning solutions, particularly those leveraging Virtual Reality (VR), Augmented Reality (AR), and Extended Reality (XR), have transformed education. These immersive technologies enable the simulation of real-world processes, offering vast educational potential. Specifically the main needs this project addressed include: 1. Volumetric 3D captured videos can enhance the existing content delivered to the students. 2. Students are able to “step outside” of their classroom and straight into the lesson through the 3D guidance of their teacher at home 3. Educators are trained using innovative tech resources for educational purposes 4. Provision of free access to all 3D educational content created and the associated lesson that often stands in the way of learning innovation 5. Training support with OER (Open Educational Resources) for digital technology to benefit pupils and teachers. 6. Revolutionise XR training for teachers, which is a critical area for development and future work and complements the rapid adoption of online and hybrid learning 7. Support of XR digital education at teacher level to facilitate teachers’ XR digital competence and use of XR digital tools.