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IDEA: Inclusione, digitalizzazione ed educazione civica e ambientale come strategie di successo dell’I.I.S. Marini Gioia di Amalfi

2022-1-IT02-KA122-SCH-0000790592022Short-term projects for mobility of learners and staff in school education finalized
Countries: IT · Grant: €38,696
Digital skills and competencesInclusion, promoting equality and non-discriminationEuropean identity and values

Objectives

The three objectives of the IDEA project aim to develop innovative approaches, methodologies and tools to facilitate learning, to create motivating and inclusive contexts; develop cooperative and non-competitive attitudes; nourish motivation, autonomy, self-esteem, lateral thinking and, finally, to assume more responsible behaviors considering sustainability as a social good and a shared value. In particular: 1. Encouraging the educational success of students by enhancing inclusive teaching practices aimed at developing innovative learning environments 2. Promoting the didactic / pedagogical use of ICT to entice pupils to improve the level of basic skills and sensitize them to their critical use 3. Enhancing active citizenship and the protagonism of students by creating a program of relations / actions with larger communities, aimed at sustainable and the responsible use of resources.

Background

The "Marini-Gioia" High School is in Amalfi (Campania). It includes a high school (Classical, Scientific, Linguistic) and tourism management classes. It has f 798 students (24 high school classes, 13 tourism). 85 teachers and 28 members of school staff. The school is set in an area with great potential but only 34% of students continue their studies with a university course and the presence of students with difficulties in the current trans / pandemic moment is constantly increasing (+ 25% in the last two years). Only few teachers a use innovative methods and tools in a helpful way and the lack of stimuli for learning and the need of a renewal of teaching practices, ( 85% of students complain to use of traditional strategy) lead towards a change of the learning environments, through the use of digital awareness; inclusive methodology and the structuring of spaces for interaction amongst students and with local community.

Project partners (1)