Our priority was to promote creative digital practices to enhance the digital literacy/readiness of teachers and students, emphasizing creative education to develop children's productivity. Educators acquired advanced coding and 3D skills to strengthen the curriculum. We supported partner countries in learning basic and key competencies using high-quality digital resources. We reinforced the role of teachers in innovative teaching, improving the use of digital tools and fostering students' creative thinking, contributing to the 2021-2027 EU targets. Through cross-sectoral cooperation, we: encouraged teamwork, communication, and creativity; developed students' ability to solve problems using digital tools; created educational materials and raised awareness of coding, 3D, and digital literacy; promoted future employability, academic success (+50%), and digital growth (+60%); reached 4000 people, increasing digital awareness; produced e-books, robots, drones, and an educational program using Scratch and Tinkercad. The project positively impacted schools, communities, and stakeholders at the European level, enhancing digital skills and educational innovation.
Our desires and needs were common with our partner countries. We all needed to: • enhance our 21st-century skills • enrich curricula at the EU level, • receive professional training at the EU level, • add EU value and quality to our organizations, • create robots, drones, and e-materials for different school subjects through training, • effectively use Texas Instruments, Rover and Turtle programming, Microbit, Scratch programming, computer programming, Python programming, Zero Robotics, SPHERES, 3D printer materials, and develop LEGO Education products, • create and participate in projects at the local, national, and international levels, • achieve smart growth, • develop creativity, communication, and teamwork skills, • exchange good practices in digital literacy/readiness, coding, and 3D implementation at the international level, • make parents more aware of digital literacy, coding, and 3D usage, • produce various educational materials to integrate into our curricula, Thus, through sectoral cooperation with universities, training centers, and school partners, we had a great opportunity to exchange implementations from various perspectives to meet our needs.