With the youth exchange “Youths Exploring Prehistoric Malta” we wanted to run a role-playing game with participants from 8 countries in the setting of prehistoric Malta in order to engage the participants in discussions about intercultural values and to bring people together in international cooperation. Malta’s mysterious prehistoric history with the remnants of old temples on Malta and Gozo is a great way to get youths thinking about how societies function, which values they have and what it means to become a community and it has an impact on today's culture and values in European society. Our primary objective was creating a strong group of young people who get actively involved in contributing to a better Europe with the perspective of supporting each other across borders in the sense of a true community. We wanted these people to serve as multipliers and become active in youth work, especially in supporting young people with disadvantages and those who need support. We saw a special need for this connection for the youths on Gozo who are geographically disadvantaged. Other important objectives were the expansion of the participants' minds and their awareness of other European cultures with the corresponding understanding of cultural values. Further objectives were strengthening the participants' competences, their positive outlook, their active support of democratic values, as well as international friendship and cooperation. The method of game-based learning we were using in the event is called ERA (European Roleplay Approach). ERA can best be described this way: The role-playing approach offers an environment in which a stronger European identity can evolve among young people. However, unlike other approaches, our method uses the approach of immersing teams of young people into situations in which they can immerse themselves and in which they experience value judgements as a fictional character that needs to make difficult choices (such as the balance between individual freedom and the good of the community). The role-playing experience works on several levels. Participants play together in mixed international teams in which they make the experience of working together and facing challenges together. The challenges will be created in such a way that players need to challenge their own beliefs and values in order to succeed. In this event we played immersed in the rich and fascinating prehistoric period on Malta, with European ideals as a focus point of the value discussions. When a group has to come up with solutions for problems in game situations the resulting discussions are very open and free of any cultural or political baggage that would be present in discussions between representatives of different countries. Through the game participants were able to freely explore each other’s point of view and become interested in the situation of the other team members which usually results in participants wanting to explore more about each other after the game. Daily reflection rounds were held with the intention of helping the participants understand the different European values and the shared values. Going through this experience is a much stronger and longer lasting impression than simply discussing European values in a workshop and it leads to deep bonds between participants that hold for years to come. Apart from the focus of intercultural learning the ERA approach is very suitable for training a number of soft skills such as communication skills, improvisation skills, tactical skills, empathy, as well as creativity, language skills and historical knowledge. Most of all we wanted to grow the participants into a community of friends that will last far beyond the event and encourage them to cooperate internationally.