By implementing the project we wanted to bring to attention the importance of STEAM education and how it is crucial to engage young people in a such subject and empower to pursue the career in a particular STEAM domain. We chose Creativity as a main gate into STEAM EDUCATION. Creativity is not something that normally comes to mind when characterising a scientist or engineer, as they often perceived as only being concerned about hard facts and numerical data and computations. Therefore, Hands-On STEAM primary aim was to provide an affective and practical creativity development tools for youth workers engaged in STEAM Education and with their help to strengthen the creative confidence of young people they work with and link them towards STEAM fields and career. The objectives of the project were: 1. to acquaint participants with key features of STEAM Education, with a focus on 21st century skills - creativity, team work, problem solving, communication, critical thinking. 2. to equip participants with meaningful methods of LEGO SERIOUS PLAY and LEGO Education to work with young people towards STEAM education. 3. to develop innovative methodologies that increase effective participation of young people in STEAM related activities.