“A story starts with a person who, in some way, shape or form, is not content with the status quo. They want to change something, get something, give something, they need to change the status quo in some way, so this sets them off on a journey. Along the way, they’re going to run into various barriers and obstacles. How they deal with those barriers or obstacles will reveal things about their character, or the character of their organization. In the end, they will either obtain this thing that they were going for, or not, but there will be some change in them or the world as a result of this journey. That journey, hopefully, will have meaning not only for them but for us, the audience, as well. To me, that is what a story is all about.” - Andy Goodman Digital storytelling enables civic organizations to present human face of abstract expressions such as:freedom, tolerance, and solidarity, promote universal values and fundamental rights, disseminate their performances and achievements more efficiently, and in so doing become a sustainable element in the social dialogue. Digital storytelling is considered to be one of the most effective ways to tell the stories of your beneficiaries, community, and donors. It enhances better communication efforts and easier express to other people what would you like to achieve. The main objective of the Changemaking Stories project was the development of quality of youth work by professional development of youth workers with competencies necessary for using digital storytelling in daily work. The specific objectives of the project were the following: To improve youth workers knowledge on digital storytelling and ways to apply it in their daily work, in order for reaching out marginalised young people, promoting diversity, intercultural and inter-religious dialogue, etc. To improve youth workers skills on creating digital stories and for dissemination results of their work. To improve workers ICT competencies and encourage them to use digital technologies in daily work. To develop follow-up projects, by applying in practice acquired competencies during the training.