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United Games of Cultures

2022-1-PL01-KA210-SCH-0000836062022Small-scale partnerships in school educationfinalized
Countries: PL|TR|IT · Grant: €60,000
Cultural heritageEnvironment and climate changeKey competences development

Objectives

The objective of our project is to save our children from technology-based games and help and support them acquire the basic competences and skills through board games. To build students’ basic skills nad key competences in a quality way through a cultural perspective To make students become aware of the tangible and intangible cultural heritage of both their own and partner countries. To make students have vision about different cultures will develop their European cultural heritage awareness. To raise awareness about environmental problems and enable all stakeholders to change their behavior towards sustainable environment and climate change. To improve the correct and effective use of digital tools and the digital literacy of the students To help students break prejudices regardless of language, religion and race, approach each other with tolerance, see differences as wealth, and try to understand each other and also contribute countries to gather under the common European values. With the impact of intercultural transparency, it will contribute to social inclusion that means becoming a part of society interconnected with shared common identities and values.

Background

The main aim of education is to prepare individuals for life.The education is successful as long as it furnishes its students with key competences and basic skills that will be necessary in their lives. At this point, our project plays a crucial role in these competences and skills.The objective of our project is to save our children from technology-based games and help and support them acquire the basic competences and skills through board games, which are also called intelligence games.it has been determined that the project partners use the internet and games excessively, the key competence level is low and they do not have much knowledge about different cultures. Our project will contribute to the development of partner countries' basic skills and key competences at macro level, and will also prevent the negative effects of excessive use of technology in students.Also, with the cultural dimension of the project, students will be aware of cultures of partner countries and it will contribute to their CQ.

Project partners (4)