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ONLINE - teaching and training yOuNg students about the DigCompConsumers though cLIeNt-basEd challanges and ICT

2022-1-PT01-KA220-SCH-0000857462022Cooperation partnerships in school educationfinalized
Countries: PT|CY|RS|RO|BG|IT · Grant: €250,000
Digital safetyNew learning and teaching methods and approachesDigital skills and competences

Objectives

Give TEACHERS the SKILLS TO TRANSFER WHAT THEy LEARNED TO STUDENTs, IN ORDER TO MAKE THE ONLINE PURCHASING EXPERIENCE AS SAFE AS POSSIBLE, PROVIDING THEM WITH ALLTHE NECESSARY INFORMATION TO AVOID THE DANGERS OF WHEN THIS PROCESS HAPPENS ONLINE . THE TEACHING OF THESE SKILLS INTEGRATES WELL WITH CONVENTIONAL TECHNOLOGY CURRICULA, AS IT ALLOWS STUDENTS TO LEARN ADVANCED, CUTTING-EDGE TECHNIQUES FOR OPERATING ONLINE THROUGH THE TRANSFER OF SKILLS, CREATING A CONNECTION BETWEEN TRADITIONAL SUBJECT MATTER AND THE INNOvation. MAKING teaching (DISCONNECTED FROM REAL LIFE) more atractive.We want to give young people the right tools that can lead them to an informed use of online tools that deal with selling goods and services, through the development of teaching programs in technology and mathematics, helping them to develop more useful skills for their future, both from the point of view of work and for the development of soft skills useful in everyday life. ONLINE OFFERS THE OPPORTUNITY TO ACTIVELY PARTICIPATE IN THE DIGITAL MARKETPLACE THROUGH CONTINUOUS PROFESSIONAL DEVELOPMENT OPPORTUNITIES AND SCENARIO-BASED LEARNING ACTIVITIES.TO PROMOTE COMMON VALUES AND PARTICIPATION THROUGH APPLICATION OF THE EUROPEAN PROTECION MEASURES.

Background

Consumer digital competence is defined as the consumers need to function actively, safely and assertively in the digital marketplace. Definition builds on the previous work done on consumer competence and adapts it to digital environments (EU).ONLINE offers INNOVATIVE LEARNING OPPORTUNITIES SCHOOL TEACHERS TO REINFORCE THEIR KEY COMPETENCES ON THE TOPIC IN ORDER TO FINALLY IMPROVE STUDENTS DIGITAL COMPETENCES TO ACCESS AND USE DIGITAL TECHNOLOGIS SUCH AS E-COMMERCE PLATFORMS THROUG CLIENTS BASED CHALLENGES AND CASES STUDIES. Online e-commerce service has a world-wide access and impact. So, educational programme should have a EUROPEAN NATURE as it serves to support students’ ability ONLINE AND CROSSBORDERS. Consumers today operate in increasingly complex markets, challenged by growing amounts of information and an expanding choice of products. The project OFFER MICRO-LEARNING OPPORTUNITIES FOR TEACHERS IN ACQUIRING NEW DIGITAL COMPETENCES TO INCREASE CAPABILITIES TO ACT SAFETY IN THE DIGITAL MARKET-PLACE, TRANSFER ACQUIRED SKILLS TO STUDENTS to ALLOW THEM TO ACT CONSCIOUSLy, SAFELY ON THE ONLINE MARKET FIELD, INNOVATING TEACHING OF TECHNOLOGY AND DIGITAL SKILLS AT SCHOOL, MAKING THE CURRICULUM attractive, to students' needs.

Project partners (6)