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Rebuilding 3R in Youth Work: Response, Recovery and Resilience

2022-1-RO01-KA153-YOU-0000519092022Mobility of youth workersfinalized
Countries: RO|NL|TR|IS|SK|IT|BE · Grant: €20,446
Physical and mental health, well-beingDisaster prevention, preparedness and recoveryPrevention of conflicts, post-conflict rehabilitation

Objectives

The project aimed to build resilience and strengthen youth work towards COVID-19 challenges through non-formal learning methods. The one-week main activity gathered 23 participants from seven program countries in Romania. Activities included ice-breaking games, team-building, workshops, simulations, experimental learning, and digital youth work activities. Participants were selected based on their motivation and expertise in mental health and resilient-based projects. Gender balance was ensured, and youth workers with economic and geographic obstacles were included. The project aimed to provide hands-on insight into how resilience techniques can be used to recover post-COVID youth syndromes. The group produced solutions to apply acquired techniques in their communities to make positive changes and be part of the solution. Participants created Podcast audio files that identify chapters and content based on mental health resilience. Throughout the project, the participants engaged in a range of activities that included ice-breaking activities, team-building games, intercultural evenings, reflection sessions, thematic workshops, simulations, gamification activities, experimental learning, outdoor activities, and digital youth work activities. These activities were designed to achieve the objectives of the project, which included introducing the participants to resilience in youth work and discussing the important pillars of resilience, stress management techniques, the effects of stress on their minds and bodies, and how to manage it. The project also aimed to teach the participants the seven key skills of resilient people, coping with stress, dealing with disturbing events, and practicing simulation games through challenging "case scenarios" in youth work.

Project partners (7)