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CODES OF CULTURAL HERITAGE

2022-1-RO01-KA220-SCH-0000850672022Cooperation partnerships in school educationfinalized
Countries: RO|IT|BG|PT|TR|BE · Grant: €250,000
Cultural heritageCreativity, arts and cultureDigital content, technologies and practices

Objectives

We set out to achieve: Support, discover and raise awareness of the social and educational values ​​of European cultural heritage, highlighting cultural diversity as a foundation for local and European identities. Contribute to social inclusion through cultural education and strengthen the sense of European citizenship among students. Creative interaction with art and culture. Improve adolescents' interaction with creativity, arts and culture through innovative methods, including museum visits, UNESCO heritage studies and practical activities. Promote cultural expression and awareness of cultural identity by involving students and teachers in artistic and cultural projects. Create modern educational tools, adapted to the 12-15 age group, that stimulate the discovery and interpretation of cultural heritage through the use of innovative technologies, such as AR and VR applications. Integrate educational codes that facilitate active learning and deep involvement in understanding cultural heritage. Promoting essential skills among students and teachers, such as a spirit of initiative, communication in foreign languages, social skills.

Background

We applied for this project to respond to the clear and diverse needs identified in the needs analysis of partner schools, teachers, students and museums. The results of the analysis highlighted the following challenges and opportunities: For teachers: The need for support in integrating cultural heritage education into the teaching process. Although most teachers consider this type of education to be essential. The challenges of organizing extracurricular cultural activities and the lack of familiarity with cultural legislation limit their impact. The demand for innovative digital tools (VR) for interdisciplinary teaching. For students: The desire to explore cultural heritage and learn through modern methods, such as virtual tours and digital platforms. Although most students are familiar with the notion of culture, only half have a complete perspective on cultural fields. The need for wider access to interactive educational activities and digital materials that stimulate their curiosity. For museums: The need for modern equipment and the digitization of educational resources to become more accessible and relevant for schools and students. The lack of qualified staff.

Project partners (7)