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#DigComp for Success

2022-1-TR01-KA153-YOU-0000710312022Mobility of youth workersfinalized
Countries: TR|DE|BE|NL|AT · Grant: €31,404
Digital skills and competencesDigital youth workEqual access and transition to labour market

Objectives

Digital competencies have started to play a much more important role in our lives as a result of recent technological advances. Individuals whose digital competencies have already developed have been able to use digital tools and online communication channels more effectively and sustainably in terms of youth work, education and employment, along with the pandemic process. While visible improvements were observed in the competencies of young people to “learn to learn”, it was also stated in the reports that individuals with less financial or technological means could not access the information in the digital environment. According to an analysis by the International Labor Organization (ILO), more than 70 percent of young people have been adversely affected by the transition of schools, universities and training centers to distance learning since the start of the pandemic. In this report, it was stated that digital knowledge, skills and attitudes are much more important than digital equipment. The 2018 Organization for Economic Co-operation and Development (OECD) research found that while there are differences between EU Member States, on average less than 40% of educators in the EU feel ready to use digital technologies in teaching. In the light of this research, within the scope of our project, youth workers have been the focal point. We have used methods that include non-formal learning-based youth workers in the training processes and activities have been carried out to make them more ready in terms of digital youth work. The importance of digital competence has emerged that we observe in the regular meetings we hold as our institution and our partners and that are stated as the new normal in international reports. The fact that youth workers in particular have a slower digital learning process than young people has been identified as an important shortcoming. Another situation was the concept of digital inclusion as opposed to the concept of digital exclusion that emerged in digital processes. We and our partners call this process inclusive digital youth work. Our partners’ digital, equal access to the labor market and transition title, which we determined after the inclusion priorities and specified by the European Commission, has been integrated into our project. In line with the above, the vision and general purpose of our project has been determined. Our project is aimed at youth workers who carry out activities with individuals with limited opportunities; It used The Digital Competence Framework #DigComp prepared by the European Commission in order to increase its Digital Competences. It organized activities aimed at equipping youth workers with equal access to the labor market and gaining knowledge, skills and attitudes in the transition process for young people with fewer opportunities. The training and activities we carried out during the project were shaped by the 3 main objectives mentioned in the application text. These 3 main purposes are explained as follows; Objective 1: Digital Competence: Increasing the Digital Competence of youth workers published by the European Commission (The Digital Competence Framework #DigComp) and digital learning processes; to define competence as knowledge, skills and attitudes, Objective 2: Inclusion and Participation: To increase the quality and number of free online education programs open to access in order to support the participation of disadvantaged groups in the labor market and to ensure equal opportunity, Objective3: Inclusive Digital Transformation: To enable youth workers to adapt quickly to the "Inclusive Digital Transformation" processes and to design corporate digital transformation strategies that serve young people by developing innovative approaches. Our project contributed to the field of youth in inclusion and digital, two of the three main priorities of the Erasmus+ programme. It especially supported the youth field through the competencies of youth workers. Within the scope of the project, the title of Digital Competence, which is the sixth of the 8 key competences of the Youthpass certificate, has been fully complied with. On the other hand, our project has set an example for #DigComp (The Digital Competence Framework), one of the competency frameworks published by the European Commission, whose importance has increased in recent years, and has become a non-formal learning-based training course.

Project partners (6)