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Orienteering And Coding

2022-1-TR01-KA210-VET-0000840642022Small-scale partnerships in vocational education and trainingfinalized
Countries: TR|EL|PT · Grant: €60,000
New learning and teaching methods and approachesScience, technology, engineering and mathematics (STEM)Work-based learning

Objectives

The objectives of the project were mostly achieved. These objectives are: - Contribute to the development of the youth excluded from society due to physical, social, economic, geographical barriers and unemployment, and who need social inclusion; in technology, sports, culture and many other fields, - Contribute to their cultural identity in the European and EU dimensions. - Add a new education model to the curriculum with our partners. - Make young people love nature and sports, along with technology education, and ensure that this will be widespread.

Background

As it is known, it is important to contribute to innovation in vocational education and to keep up with the changing and developing world. In this direction, studies are carried out to develop innovative training techniques in the field of robotic coding, one of the most important issues of the age. In this project, it is aimed to benefit the participants in many ways by removing the robotic coding training from the closed classroom environment and combining it with sports activities such as nature and orienteering. In this way, the participants had the opportunity to learn coding education by having fun and by doing and experiencing. This had the effect of strengthening permanent learning, and the participants had the opportunity to develop physically and mentally by participating in sports activities, and were advantageous in social participation with team awareness, nature and environmental awareness. Young people will spend time in nature and contribute to the upbringing of both healthy and environmentally sensitive individuals. In addition, it is one of the important needs of the participating organisations to get students out of the boring environment of a classroom and bring them together with nature.

Project partners (3)