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Opinion Independence In The Digital World

2022-1-TR01-KA220-YOU-0000890252022Cooperation partnerships in youthfinalized
Countries: TR|IT|NL|ES · Grant: €400,000
Digital youth workCreating new, innovative or joint curricula or coursesNew learning and teaching methods and approaches

Objectives

The overarching objectives of our project were multifaceted. Firstly, we sought to foster international collaboration among organizations and individuals operating in the digital media sector. Secondly, we aimed to provide a robust platform for the exchange of knowledge, ideas, and best practices. Empowering young individuals with the necessary skills and insights to thrive in the digital landscape was at the core of our mission. Specific objectives included the creation of a common curriculum, facilitating youth mobility, and establishing connections between participants and influential figures in the digital media space. Some of the objectives that we wanted to achieve by implementing this Project are: To apply innovative learning and teaching techniques with the youth movement. Recognition of learning outcomes through collaborative work for those participating in cross-border learning mobility, Young people's self-confidence growth in the digital world, Creation of a new international common education curriculum To create a guide for young people who want to be an influencer in their field by examining the experience of social media

Background

Our decision to apply for this project stemmed from the recognition of a significant gap in the digital media sector, particularly in areas such as social entrepreneurship and digital influencing. The burgeoning demand for expertise in these fields, coupled with the rapidly evolving landscape of the digital world, highlighted the need for a comprehensive educational program. We aim to create well-educated influencers before they pop-in to the digital media sector. The lack of structured initiatives, limited exposure to international perspectives, and a dearth of mentorship opportunities from experienced influencers were identified as critical needs that our project aimed to address.

Project partners (4)