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Използване на дигитални инструменти и STEAM подход - път за повишаване успеваемостта на учениците

2022-2-BG01-KA122-SCH-0000922992022Short-term projects for mobility of learners and staff in school education ongoing
Countries: BG · Grant: €27,420
Digital skills and competencesDigital content, technologies and practicesScience, technology, engineering and mathematics (STEM)

Objectives

What we wanted to achieve and succeeded in is woven into the title of the project: "Using digital tools and STEAM approach - a way to increase student achievement". Through the implementation of the current project, the "Vasil Levski" PGCE set the following goals: - Adoption of effective e-methods and e-tools for diagnosis, control and assessment of student achievements, which can be applied in face-to-face and distance learning; goal 2- Implementation in the school of e-applications and of effective e-methods of teaching and assessment in the learning process, tailored to the different subjects and groups of students; and objective 3: Mastering the principles and tools of the STE(A)M approach, its application in school teaching and the creation of learning resources. For students, this means increasing motivation to learn and success in classes; for teachers, improving their professional skills and improving the quality of educational work; for the school, increasing the effectiveness of training and initiating new projects. The STEAM methods applied in class aim to improve the competitiveness of the school and ensure a more successful implementation of our students on the labor market in Bulgaria and in the EU.

Background

PGCE "Vasil Levski" has a 60-year history and is one of the leading educational institutions in the Burgas region. The school profile is foreign language teaching. During the current academic year, 791 students are being taught in 30 classes from grades 8-12. In the second high school stage, students, in addition to foreign languages, are profiled in the following areas: Mathematics with IT; Biology and Chemistry ; History and Geography; Fine Art and Profile Entrepreneurial.The dynamic and increasingly technology-connected world has imposed a new vision for our school, new goals, priorities and a changed way of teaching and learning, namely improving the teaching of STEM subjects and the benefits of applying the method. The project: "Using digital tools and STEAM approach - a way to increase student success" contributed to meeting the growing demands for educators to update their knowledge, as well as to be familiar with the innovations in teaching. The project lasts 14 months. The main activity is the participation of 12 teachers in 2 seven-day courses from the SchoolEducationGateway catalog eTests, eAssignments, eGames and other eGadgets for Innovative Teachers, STE(A)M based teaching at school and pre-school education

Project partners (1)