Our goal with this project is to make the theoretical courses richer and more innovative by applying the idea of Metaverse. We wanted to build a new approach between VR technology and academic content. With the VR-Workshops students developed their skills in modern technology areas. We aimed to make our students able to create educational content in the world of Metaverse and increase their motivation and engagement by integrating elements of gamification into courses. Also, at the end of the project teachers get back in their schools with a road map, they will be able to set up awareness sessions for the other teachers on the pedagogical use of the Metaverse.
The main objective or our project is the implementation of the idea of Metaverse, one of the most important innovations of our age. However, currently teaching has not yet included this notion of Metaverse in its practice. Students interest towards the games that include Metaverse make us create this project. Thanks to the actions planned by our project we were able to think about the construction of an education model which supports students to discover innovative methods of learning by using the modern approach of Metaverse (Virtual Reality).