The project aimed to achieve several key objectives: to develop standardized strategies for digital development in youth work across Croatia, Sweden, Germany, and Austria, including needs assessment and guidelines for tool application. It also aimed to create five multilingual training programs for youth workers to enhance their digital and inclusive competencies. A Virtual Inclusive Center (VIC) was established as a platform for sharing resources, tools, and best practices tailored for young people with fewer opportunities, featuring all project materials and an accompanying mobile application. The project sought to empower organizations through mentorship, action plans, and seminars for implementing digital solutions. Additionally, it included marginalized youth in policy creation via focus groups and strategy development, strengthening their advocacy potential. Concrete results included trained youth workers and the active involvement of young people in decision-making processes. The project successfully developed a platform and mobile app, setting the groundwork for sustainable digital transformation in youth work across Europe through international cooperation and standardized approaches.
The "DTIYW" project was created in response to the lack of innovative tools and systematic strategies for digital development in youth work, especially in rural areas and for marginalized groups. The Studio B association, with years of experience working with youth from isolated environments, recognized that traditional approaches are not sufficiently adapted to digital generations, which limits access to educational and social opportunities. A needs analysis showed that organizations often use outdated methods, lack digital competencies, and young people with fewer opportunities (e.g., NEET youth, individuals with disabilities) do not participate in the creation of public policies. Through collaboration with partners from Germany, Sweden, and Austria, the aim was to develop standardized models for digital inclusion and enable young people to actively participate in society. The project was designed to address geographical barriers, the lack of expertise among youth workers in using digital tools, and the insufficient representation of marginalized youth voices in strategic documents. Previous experience in ESF projects for the employment of marginalized groups and Erasmus+ trainings served as a foundation for this initiative.