The objectives to be achieved were as follows: - To improve the skills of educators and other educational personnel with regard to the use of digital technologies with children - Enable, test and support the use of digital technologies in educational and school-based interventions - Improve the accessibility of adult education pathways and increase their use - Disseminate elements of culture with reference to educational issues in the context of the digital revolution
We applied for this project to meet the new educational needs that have arisen with the advent of digital. Young people today live a life experience that is the result of two dimensions: the physical and the virtual. The latter is essential for their growth but it is a dimension not populated by adults. Young people today grow online without the mediation of adults, who therefore cannot exercise in this field the fundamental educational function to which they are called by their role. With this project, we have responded to the training needs of educational figures in the development of useful skills and competencies to employ new technologies in their educational interventions.