LearnArch aimed to develop a physical and digital board game for adult trainers from diverse institutions that are facing a constant challenge to keep engaged adults with few opportunities or from less privileged environments This tool represents a new approach to train socially excluded people into diverse architectural principles and design rules. The specific objectives were: 1.Improve competencies of trainers - the tool developed is being used to diversify its arsenal of training methods. 2.Creating and promoting inclusion and diversity and adaptation of the tool to different cultural and training contexts. As games are prevalent in training, they offered a social aspect that increased involvement with a focus on improving engagement and training outcomes among adult learners, as it was practised in the LTTA and other playing sessions. 3.Stimulating innovative learning and teaching practices. While the architecture field benefits the most out of new technologies and trends, such as Augmented Reality and others, a game-tool fills a part of the void in a trainer's activity. The project aimed also to disseminate the gained experience to relevant stakeholders in order to enable more institutions to benefit from the results.
In today's fast-paced world, adult trainers from diverse institutions are facing a constant challenge to keep their groups engaged, even more so when it comes to the adults with few opportunities or from less privileged environments. For adult individuals that didn’t have the access to the architecture field, having access to tools that enhance learning in a productive and efficient method is crucial. LearnArch was envisioned to develop a non-formal methodology using training through gamification. NEA kickstarted the project, realising the struggle in attracting newcomers with less opportunity to diverse architecture fields. By bringing together organisations with a variable set of expertise such as Dracon Rules Design Studio and COFAC-UL, they develop for both trainers and their target groups an exciting way to explore diverse methods of attracting into the field of architecture, in a more engaging and hands-on way. Institutions everywhere are grappling with the need to keep up with evolving training methods. For those outside the traditional academic path, access to innovative learning tools like board games is a game-changer, as it was seen during the project.