The GreenRoom project aimed to equip young people, especially those with fewer opportunities, with the knowledge, skills, and motivation to address climate change through game-based learning. By implementing the project, we sought to raise awareness of climate issues, empower youth to adopt sustainable behaviors, and enhance their digital competencies. Through the Green Escape Room game, we enabled participants to develop problem-solving and critical-thinking skills while engaging in environmental education. Additionally, we aimed to strengthen the professional capacity of youth workers by providing them with innovative tools to educate and inspire young people. By fostering active participation in climate action and informed decision-making, GreenRoom sought to transform youth into ambassadors of sustainability, ensuring long-term engagement in environmental and social change.
Climate change threatens human well-being and sustainable development, disproportionately affecting youth, especially those with fewer opportunities. GreenRoom addressed the urgent need for climate education by integrating Game-Based Learning (GBL) through the "Green Escape Room," equipping young people with critical thinking and problem-solving skills. The project empowered youth workers with innovative tools to engage learners in climate action, bridging gaps in environmental education. With rising digital access, GreenRoom leveraged technology to develop both digital skills and ecological awareness. It also responded to the energy crisis and environmental issues, such as air pollution and plastic waste, which were exacerbated by the COVID-19 pandemic. By fostering sustainable habits and civic engagement, the initiative ensured youth became active contributors to climate solutions. Essentially, developed by a consortium of organizations, GreenRoom strengthened youth work practices, promoted social equity, and supported informed decision-making, shaping responsible citizens for a sustainable future.