The main objectives of the Digitally Well, Generally Well project were as follows: - Introduce the concept and importance of Digital well-being/digital wellness among youth. - Increase the awareness of youth on the dangers of new screen addiction and its impacts on mental and physical health. - Identify the main habits that are preventing digital wellness among youth. - Identify the best ways to address those habits and change them into digital wellness ones. - Introduce the connection between digital well-being and mental/physical well-being. - Minimize the usage of digital tools during the youth exchange and monitor and observe the positive impact of digital minimization. - Demonstrate to participants the connection between physical activities and digital well-being. - Introduce a variety of sports and physical activities to improve the effects of digital tools, such as posture deformation and eye strain. - Develop a series of blog posts by all the participants with the best advice, tips, and tricks to improve digital well-being. - Provide an opportunity for the participants to debate and discuss the positive and negative aspects and impact of digital and smart devices. - Become ambassadors for change in terms of digital well-being. - Increase awareness of the opportunities offered by the Erasmus+ program. By implementing the project, our aim was to achieve these objectives and address the problem of digital well-being and healthy lifestyle among youth. We wanted to raise awareness, educate youth, and provide solutions to make their relationship with digital devices healthier, which would ultimately contribute to their overall mental and physical well-being.