With this project, we wanted to: - Raise awareness about ecologically sustainable behaviors and climate change among young people; - Improve the quality and innovation of youth workers, educators, coaches by introducing the method of gamification in non-formal education; - Increase the digital competencies of young people and youth workers via developing digital materials and games about fighting climate change, loss of biodiversity, and supporting food security. This project aimed at fostering skills development and key competencies in knowledge about environmental protection through civic participation by creating innovative practices, tools, and methodologies within the field of youth education.
We applied for this project to address critical needs related to environmental learning and combating climate change, which have become pressing global challenges. Recognizing the rapid deterioration of ecosystems, the loss of biodiversity, and its effects on food security, water availability, and public health, we wanted to empower young people with the necessary skills to foster sustainable behaviors. Additionally, the project aimed to enhance the competencies of youth workers and educators by introducing gamified non-formal learning methods, which research has shown to engage learners. By focusing on digital tools and serious games, the project addressed the gap in digital competencies among young people and youth workers, enabling them to tackle issues such as biodiversity loss, food insecurity, and climate change while promoting civic participation and innovative educational practices.