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Digital Media Literacy

2022-3-MK01-KA153-YOU-0000982982022Mobility of youth workersfinalized
Countries: MK|BG|SI|EL|TR · Grant: €9,562
Media literacy and tackling disinformationDemocracy and inclusive democratic participationNew learning and teaching methods and approaches

Objectives

The project aimed to teach youth digital media literacy skills, how to consume online media wisely, analyze media messages, test reliability, develop critical thinking and give them knowledge and skills to implement new activities and new approaches in order to promote digital media literacy among a wider audience. The project sought to realize the following specific objectives: - To develop critical thinking skills; - To understand how media messages, shape our culture, society and one’s own beliefs about the real world; - To recognize what the digital media maker wants us to believe or do; - To recognize misinformation, lies and attempts for abuse; - To discover the parts of the story that are not being told; - To evaluate media messages based on own experiences, skills, beliefs, and values; - To enhance international communication of young people and youth workers; - To promote Digital Media Literacy and Erasmus +. With this project, we wanted to raise awareness about the importance of media and the correct interpretation of received information as well as to raise awareness on misinformation, bias, abuse and lies with accent on digital media. What was important to understand is that media literacy is not about "protecting" youth from unwanted messages. Media literacy is about helping youth become competent, critical and literate in all media forms so that they control the interpretation of what they see or hear rather than letting the interpretation control them. To become media literate is not to memorize facts or statistics about the media, but rather to learn to raise the right questions about what you are watching, reading, or listening. Without this fundamental ability, an individual cannot have full dignity as a human person or exercise citizenship in a democratic society. The project helped us to realize that we all live in reality that is affected by digital media, especially on our opinion and decisions. For this reason, we needed to exchange knowledge, skills and best practices and raise awareness about digital media literacy in society.

Project partners (5)