The purpose of the training course "The Great Book of Gamification" was to develop the competence and skills of trainers, youth educators of the field of work with a group of young people using games and gamification. The training was intended to foster the strengthening of leadership competencies, communication skills, group work skills, and the strengthening of self-confidence and self-awareness among project participants. During the project a toolkit on games and gamification in education "Gamification in Education" was created. The toolkit is designed to help create games and use elements of gamification during any activities. The prepared toolkit will contribute to the promotion of the idea of gamification in education among NGOs, educational institutions and cultural institutions.