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Inovatívne nástroje vo vzdelávaní: kultúra, dialóg a digitálny svet cez rovesnícke vzdelávanie

2022-3-SK02-KA210-YOU-0000987382022Small-scale partnerships in youthfinalized
Countries: SK|CZ · Grant: €60,000
Digital skills and competencesNew learning and teaching methods and approachesCreativity, arts and culture

Objectives

The main objective was to contribute to experiential learning in the area of digital citizenship in both participating countries through two creative experiential learning tools using peer learning. In both organisations, we are dedicated to promoting digital citizenship through the themes of safety and responsible online behaviour.

Background

First and foremost, it was an opportunity to gain new experience and competences and then to expand the activities and range of activities for our target groups in both countries. Both digiQ and H Hour have long been involved in digital citizenship education. We see a growing trend to promote intergenerational dialogue and at the same time educate vulnerable groups, in this case seniors, on digital safety. At the same time, we want to disseminate innovative educational tools in this area, such as the #generationZ theatre play for sure. We have implemented the project in order to gain know-how in the field of education of seniors by young people (as we are implementing the digiPEERS educational program, where young volunteers educate in the field of digital citizenship) and at the same time we work with seniors. This approach has been used by Hour H for several years. They have taken the opportunity to expand their portfolio by adapting the #generationZ theatre play as an educational tool for the target group of young people. It was a new and beneficial experience for both organizations, not only because of the new educational tool and approach, but also the expansion of the stakeholders involved in our activities.

Project partners (2)