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2022-3-TR01-KA152-YOU-0000960102022Mobility of young peoplefinalized
Countries: TR|HU|SK|LV|HR · Grant: €17,844
Digital youth workDigital skills and competencesDigital content, technologies and practices

Objectives

Project Subject and Objectives Technology addiction is a growing problem in societies and the statistics worldwide are staggering. As more people become dependent on technology, the likelihood of its negative effects on mental and physical health increases dramatically. According to the GITNUX Technology Addiction Statistics [New Research] DATA REPORT 2024, our findings include the following. 1-Smartphone addiction, which is a sub-addiction type of Technology Addiction: The top 10 countries are Brazil, China, USA, Italy, Spain, South Korea, Canada, United Kingdom, Germany and France. 2-Game addiction, which is a sub-addiction type of Technology Addiction: The top 5 countries are USA, UK, Canada, South Korea and Germany. 3- Social media addiction, which is a sub-addiction type of technology addiction: The top 4 countries are Thailand, Argentina, Malaysia and Mexico. Demographic structure of technological addiction types: 13-17 (73%), 18-24 (71%), 25-34 (59%), 35-44 (54%), 45-54 (40%), 55-64 (39%) and 64+ (44%). Since technology has become an indispensable part of our lives, unfortunately, the increase in technology addiction has reached an unstoppable point. Statistics show us that this is a global problem and needs to be addressed. By implementing our project, we tried to ensure that people recognize the first signs of technology addiction, try to fight it and raise awareness among the younger generations and their families as they are more likely to become addicted to technology. 1-Awareness was raised about the risks and consequences of technology addiction. 2- Raise awareness about the impact of technology addiction on mental health, relationships, productivity and overall well-being. 3-Helped participants recognize the signs and symptoms of technology addiction in themselves and others. 4-Participants were made aware that excessive screen time and compulsive social media use can lead to behaviors such as neglecting real-life responsibilities. 5-Participants were made aware of the need to develop strategies to effectively manage their technology use. 6-Participants were encouraged to adopt healthy technology habits, such as engaging in offline activities and prioritizing face-to-face interactions. 7-Participants were advised to empathize with individuals struggling with technology addiction by sharing their experiences. 8-Participants and the target audience were made aware of screen time for children. 9-The need for continued support to help individuals maintain their commitment to reducing technology addiction was emphasized. 10-The need for a cultural shift to value the responsible use of technology was encouraged. 11-To contribute to reducing the prevalence of technology addiction and fostering a healthier relationship with technology in society. 12-The project enabled young people from different countries to face the same problem, to unite on a common point and to establish intercultural empathy. 13-It was ensured that equal opportunities were created for young people regardless of age, race and gender. 14-Contributed to raising awareness on the dissemination and transfer of youth projects under the Erasmus+ program to wider audiences. 15-Helped to raise awareness in order to remove individuals who move away from healthy life from technology seats and direct them to physical activities.

Project partners (5)