Including individuals that have fewer opportunities in education, training, and youth work is a core objective of the EU Youth Strategy and European Youth Goals. According to the European Pillar of Social Rights, everyone has the right to quality and inclusive education, training, and lifelong learning. Inclusion issues have arisen in recent years, primarily due to migration, economic disparities, and disabilities. Many, particularly young people, are impacted by this circumstance. Discrimination and exclusion of young people in Europe can lead to future issues or pass them on to future generations. Social issues have always been communicated via art. Recent technology advancements have enabled digital arts to effectively address and spread societal issues. Digital art is incorporating digital technology into the creative or presenting process. Digital art genres are suitable for addressing topics affecting wide audiences, such as inclusion and diversity. Furthermore, Erasmus+ programme prioritizes inclusion and diversity. In this context, the project aimed to promote youth inclusion knowledge and abilities by the use of digital art method for attaining this goal that aligns with Erasmus+'s digitalization priority. The project's objectives were: - Educating youth about inclusiveness and raising their awareness about it - Introducing and strengthening digital arts skills of youth - Providing opportunities to the youth so as to express themselves freely through digital art Also, the project aimed to strengthen these four skills in addition to its overall goal: - Social and civic competence - Foreign language communication - Digital proficiency - Cultural awareness and expression In line with the realization of these objectives, the project brought together 30 young people from 5 different countries and was applied in Mersin, Türkiye.