Digital youth work emerged as a term to describe the area of youth work that utilized digital media and new technology to enhance outcome-focused youth development. The term was used to depict work that could happen in face-to-face situations, social and group settings, as well as in online environments - or in a mixture of these. It was relevant to all youth work pedagogies and could enhance all types of practice. The new generation of youth, born into the 21st century, grew up with technology all around them. While youth workers still "avoided" digital tools in their work, many IT professionals stepped in to educate future workers in programming, designing, gaming, or social media literacy. On one hand, traditional youth workers lacked IT skills and were afraid to use them, while on the other hand, IT professionals lacked educational skills necessary to implement non-formal education. This training course focused on both perspectives to provide a general overview. Digital Youth work was a KA153 Erasmus Plus project which could be considered as born and raised inside the needs of the partner organizations for youth: everybody in the project team developed his/her trainer's competences during many years of experience in youth work, youth mobility, and exchanges funded by several projects; Eventually, we as project partners met and developed the concept of this project as a practice of this training course. We believed that this project alone could make us a living example of the commitment of all partner organizations as well as youth institutions to develop digital skills and competences. All partners were needed to ensure new technologies were readily available to empower young people's creativity and capacity for innovation, widening quality access to culture and creative tools, particularly those involving new technologies, as well as it was expected to promote specialized training in culture, new media, and intercultural competencies for youth workers. Our topic linked to the objectives of different European key competences, such as the digital competence, as we supported and fostered a confident and critical use of information society technology in this project, and we actively enhanced participants' digital literacy, by providing or updating skills in information and communication technology. With the support of professional trainers, experts, and the active contribution of the participants, we wished to explore who were the youth workers beyond the NEET categories, how to reach them and in which contexts, which tools could be used thanks to the digital world and European opportunities. During the project, participants had the chance to visit in person one or two different practices where digital youth work had represented a solution to overcome the educational obstacles of youth workers or where a shared vision between formal and non-formal methods had produced relevant results on the young people learning paths. AIM: The main aim of the project was to train youth workers to use digital tools in the partner organizations and work with young people by promoting the European Digital Competence Framework, also known as '' DigComp '', which offered a tool to develop the digital competence of youth workers, and also to train youth workers to use digital youth work at the European level among youth workers. to encourage cooperation. OBJECTIVES WERE : To provide knowledge about digital youth work in Europe; To support the development of digital youth work by providing good practice examples and practical tools; To support sharing of good practices of digital youth work; To connect organizations and people interested in digital youth work development; To use and awareness of the European Digital Competence Framework and assessment of participants of the competences in the areas of DigComp; To Map current trends, challenges and stakeholders in the youth work field in connection with digitalization; To train the participants in using several digital tools focused on; To share good digital youth work practice across Europe leading to improved practice and innovation within the European youth work community; To use the capacity of youth workers to respond to digitalization through training that meets their needs; To improve digital youth work planning and the development of digital youth work strategies through increasing awareness of managers of ethical and organizational considerations and requirements of digital youth work; To raise awareness of digital youth work within the youth work sector and to policymakers and funders nationally and EU wide.