The CP aims at (1) establishing virtual worlds as OER by sharing, standardising, and making available 3D datasets and VR environments; (2) developing learning scenarios for integrating virtual worlds into curricula of HEI; (3) testing and evaluating learning scenarios at different institutions to learn about pitfalls and benefits of teaching with and in virtual worlds; (4) communicating and disseminating the experience gained in the CP to foster the digital transformation of education at HEI.