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ESCAPERS- Intergenerational learning and cultural exchange methodology through ESCAPE Rooms in care centers for Seniors

2023-1-EL01-KA220-ADU-0001530912023Cooperation partnerships in adult educationfinalizedGood practice
Countries: EL|IE|IT|ES · Grant: €120,000
Bridging intercultural, intergenerational and social divideNew learning and teaching methods and approachesActive ageing

Objectives

The main objectives of ESCAPERS project were: -to create and promote intergenerational learning opportunities with a focus on active participation of seniors - to actively involve seniors in the creation on the produced learning materials -to promote social inclusion of seniors and bring them out of isolation -to enhance intergenerational education and lifelong learning focused to the active exchange of knowledge of seniors with younger generation based on their memories and social value for EU cultural heritage -to empower the digital skills of seniors through playing -to promote civic engagement of younger generations -to strengthen the skills of adult educators and relevant professionals by training them to use and/or create game based playful experiences The objectives were directly linked with the selected priorities: creation and promotion of learning opportunities among all citizens and generations, inclusion and diversity in all fields of education and improvement of competences of adult educators. Partners developed the following key results to reach them: -ESCAPERS Methodological Guide -5 ESCAPERS Games -Local Labs involving seniors & youth in escape games -Training Labs of adult educators on IGL game-based learning

Background

The EU population is ageing. With 20% of citizens over 65, social isolation is a main challenge in long-term care in Europe. Seniors face health issues, loneliness and limited learning opportunities, while younger generations often discriminate against seniors, especially care home residents, and rarely engage in intergenerational activities. The ESCAPERS project was developed in response to these needs, identified through partners’ work with seniors and educators. Contact between generations is limited, and seniors are rarely involved in meaningful game-based activities. The intergenerational project “Mystery in Nursing Home” (implemented by CHALLEDU) showed the strong potential of escape games to reduce isolation, strengthen networks, and build skills for seniors and youth. Building on this, ESCAPERS expanded the impact at EU level by developing a structured methodology and practical tools for intergenerational learning through escape games. The project provided educators with ready-to-use resources that empower seniors as active participants and co-creators, strengthening inclusion and mutual understanding across generations. It also supports staff capacity building and promotes sustainable intergenerational practice.

Project partners (5)