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Purple STEAM: Proceso de mentoria y gamificación

2023-1-ES01-KA210-VET-0001593882023Small-scale partnerships in vocational education and trainingfinalized
Countries: ES|CY|PT · Grant: €60,000
Promoting gender equalityCooperation between educational institutions and businessCareer guidance

Objectives

The project aimed to promote scientific and technological vocations among women in STEAM fields, raise awareness about vocational training stereotypes through gamification, and mentor and recognize the talent of vocational training students. It sought to improve professional guidance between educational centers and companies and promote the work of small local organizations that could benefit from the project and contribute their expertise in gamification and mentoring. The project's objectives aligned with priorities of inclusion, diversity, increasing the attractiveness of vocational education and training (VET), and enhancing flexibility in educational opportunities. By promoting STEAM fields, the project aimed to attract younger people to these careers, making them more appealing. Mentoring and recognizing VET students' talent in STEAM fields also contributed to this goal. Additionally, the project aimed to increase flexibility in education and vocational training by improving career guidance, allowing students to explore various training and employment options, thereby enhancing their adaptability in the labor market.

Background

The project aimed to address the lack of gender diversity in STEAM fields and the low participation of women. Studies showed women were underrepresented in STEAM careers, leading to workplace diversity and gender equity issues. Reports from the European Commission and UNESCO highlighted that women represented less than 25% of graduates in science, mathematics, computing, and engineering, and only 35% of students in ICT fields. The 2020 Torino Process report emphasized the need to improve gender equality in vocational education and training, addressing the gender gap in digital skills through targeted measures like promoting female role models in STEM. The lack of gender diversity in STEAM fields had economic and social implications, as companies benefited from gender diversity in creativity, innovation, and productivity. The project aimed to promote scientific and technological vocations among women, improve professional guidance between educational centers and companies, and raise awareness about vocational training stereotypes. It also sought to develop and recognize the talent of vocational training students in STEAM fields, promoting mentoring and networking. Funding the project has fostered equal opportunities among women.

Project partners (4)